My Hearing Voices Character Sheet.


expanded: I may update this periodically. –SteveMini.com

HEARING VOICES CHARACTER SHEET

STATUS: a wise old wizard, 42, with a marijuanna pipe. Wait a minute: am I a sorcerer, or a wizard? Which timeline is this?

NAME: Neutral G. (“Neutral G0d”; “Steve Mini from the 6”)

TALENTS:

Emulations: You hear other people’s voices. These voices are emulations of real people. Flavor text “Emulate, don’t regulate.”

Premonition: When worried, your gut is usually right, or your voices tip you off. “Just go with your gut – or the voices in your head mansplaining it to you.”

Homebrew Telepathy: You hear voices – the voices can hear you too. (This leads to conversations with your voices).

Commune with Demons: Demons try to get you to harm yourself or others or do stupid shit that could get you arrested – or worse. Periodically they will offer to help you – for a price. Do not trust demons. You’ve been warned.

Speaker for the Dead: Dead people talk to you. They live on through your deeds – or so they claim.

Hear Voices: If you concentrate on someone, think of them, look at a picture of them, or hear them, even in a song, you can immediately hear their voice in your head and talk with them (see: Emulations).

Telepathic Mutant: “The Back-End”: You think you can enter people’s minds and communicate with their “back-end”; their front-end or conscious mind has never been notified. You’re considered by many to be a Telepathic Mutant because even your children might share this genetic “trait” (see: Genetic Offspring).

Ancestral Reign: “Death Cult”: The voices worship you as if you were the leader of their Cult, even though you have no idea why. They claim it’s in your and their ancestry. And they periodically “die” for you. When they “die”, they automatically go to “Heaven” (see: Purgatory).


AGGRO:

Opposition: The voices are periodically opposed to you, steadily building up aggro over the course of the day which you can use to execute or attack on a global cooldown.

Ignore Commands: You know when to ignore the voices, and no longer obey them.

Purgatory; “Heaven Or Hell?”; Commune with Spirits: Though Mini is often in Hell, he’s technically in purgatory and frequently visits Heaven, too. At those times, Benign spirits chat with him and inspire him to do good deeds. He never knows if he’s in heaven or hell, or whether or not the spirits are good or evil demons instead.

Assume Command: After a theoretical war, pending publication in a book, the voices now reluctantly agree: Yes to Mini. You are their leader – not the other way around.

Randomly Generated Named Mobs: Periodically the voices will be a “named mob” i.e. emulated celebrity, with it’s own qwirks, personality and mannerisms – nothing to do with real life. Do they drop loot or just give you some? You refer them kindly to SteveMini.com – some day, somebody’ll donate / sub to patreon…

Eternal War: The voices are periodically at war – with each other, and / or other people. Until their “g0d” (i.e. you) is accepted everywhere.


BUFFS/DEBUFFS:

Paranoia: You periodically suspect and doubt the voices in your head, who freak you out a little.

Genetic Offspring: You’re diagnosed with Paranoid Schizophrenia: Even your offspring will probably hear voices. Ladies, you’ve been warned.

Lack Of Concentration Aura: You lack co-ordination and concentration. Your thoughts are often conversations with several different and conflicting parts of your brain, i.e. different voices. Decisions could take you a lot longer than the average bloke. You don’t drive – not now, not ever. You hardly read anymore. When was the last time you shaved consistently for over a month? You look like shit. The lack of concentration aura is probably getting worse and stacking over time.

Inspiration buff: You’re a creative legend who thoughtfully opposes and interestingly supports various causes, all of which make you one of the most interesting men in the room. You can thank chatting with the voices later. “I’ve already thought of that: and I agree!”

Artist debuff. For better or worse, you’re a highly subjective artist who doesn’t produce much art. You went to school for literature, but never wrote a book. You think often, much like a talented artist, but you won’t produce great art for some reason – not yet. Maybe not ever.

Thick Skin: You’ve learned, through trial and error, and countless hours of experience, to basically ignore all the bad voices, and recognize when the good voices are trying to help you.

Periodic/Maximum Luck: When dealing with the voices, you have what is considered by them to have what is the highest luck score ever recorded in “the game”. Your luck is extraordinary. Even the voices often remark, during your homebrew: “That was lucky”.

Poverty: You don’t raise funds or get that cheese. You live off several thousand dollars a year – just enough for two soylent meals a day, which you drink without a straw. Things’ll change. But they never do. You’re always broke. But happy.

Celebrity Status: “Niggas need ta know”: The voices need to know you. They want to get to know you. They need to know more. You’d be willing to share more with them, if only they would tip you … won’t anybody pay you? “any oil princes in chat? SteveMini.com

The No-Jitters Test: You stare at the stock markets. They don’t jitter. Ever. You’re probably safe. You have no money, either way.

Eternal Scholar: You’re still in University. It took you more than twenty years to nearly earn a 4-year B.A. in English Literature – and you still take just one course per year. You have no intentions of ever finishing any time soon.


ABILITIES:

Time Loop: You were right: Yesterday. Or were you? Wait a minute: what time is it, again? Which Timeline is this? What timeline are we on?

Intervene: The voices agree: yes to that. It becomes immediately so.

Time-Walker / Time-Shift: You move forward and backward in time, to a different place: a different epoch, even. (Different voices then become available to you).

Telepathic Suggestion: You could have sworn you just thought of that – before it was said.

Wish: Why Neutral G. / Mini is revered as a “G0d” by the voices in his head, is that he has the extraordinary ability to wish things into and out of existence, all throughout the realms of his mind. Warning: causes more harm than good … still, he is reverred as such, by the voices, for being able to do so.

Homebrew Spells:

Sealed Fate: execute a voice. They ressurrect without warning sometime in the future. Sealed fate is a failed hombrew spell that doesn’t work – yet. Neutral G. often crafts his own homebrew spells – often with elaborate wishes. Most of them fail in some way or another and then he forgets about them.

Thinking of a Bard/Minstrel and Ranger.

I’ve purposefully overloaded Neutral G. even his weapons are sentient and his extroardinary abilities, some of which are innate, seem pretty damn powerful.

I’ve since moved on from Neutral G. to other characters. I might “nerf” Neutral G. a little. He seems a little O.P. (“overpowered”).

I’ll clean things up eventually – maybe even write a little fiction.

I like sentient weapons and talking swords with their own alignments and character sheets.

Bottom line: Some of the dialogue in my book is by … sentient, talking swords and other objects.

the leader of an assasins guild is a telepathic daggar named Cruelty.

Will this make the final cut? I’m toying wiht the idea that the sword, Benevolence, has it’s own viewpoint, it’s own dialogue, it’s own character scenes. Same with the daggar: Cruelty.

Maybe i’ll switch up a viewpoint character a little, make it an art object, i.e. a talking sword / telepathic daggar.

Neuts for life

Steve Mini from the 6.

DM of his own inhibitions (hearing voices).

PS: a coke can talked to me. sentient objects theory. mini.

Defining “Neutral G.”

This is from a homebrew i made, without knowing much about 5e. Don’t quote me yet, as it’s a work in progress. Im adding to it daily and editing it often.


Neutral G. is an evil wizard who is the self-proclaimed god of neutrality. He claims to be neither good nor evil. But he often sides with evil (for now) and has done so for centuries, tipping the scales of balance towards evil.

Neutral G is venerated by goodies, who want him to side with Good and tip the scales of neutrality towards GOod’s favor. He can do so by granting those who believe in him, an extraordinary amount of luck. He also has been known to grant wishes to those who venerate him, and miracles to good people.

a little bit about Neutral G.

-Neutral G. can fly, and often flees from combat by doing so. He is known to take long voyages of flight to travel the continent and even the cosmos, and seems to have an innate ability to fly, as it comes natural to him. He’s often seen hovering, moving faster than if he would have been on the ground. People cower before his hooded visage. Some say he was born of a dragon mother who took human form, or that he has some dragon ancestry in him.

-Neutral G. can cast and grant wishes, making him one of the most respected, and most powerful wizards, ever to have occured. He is venerated by good, evil and neutrality guilds and is considered de-facto ruler of the neuts or neutral people, even though he often sides with evil for the moment, for reasons unknown. Some scoff at this and call him “Evil G.”, though never to his face.

-Neutral G. can commune with spirits and animals. he often has an animal companion with him, and talks to birds. Small animals flock to his aid and cause. He ever claims that animals are venerable and neutral, and he ever protects them. He can shape-shift into animals and enemy creatures and is often seen as a beholder in combat.

-Neutral G. has “the highest luck score possible; the highest luck score in the game” and often gambles with unsuspecting people. “to acquire wealth, therefore selfish, therefore evil”.

-Neutral G. Can take on the guise and form of any other person on earth, and is very convincing when he does so, often getting his way as the other person.

-Neutral G. can communicate telepathically with anyone in the world, at any time.

-it is thought that Neutral G. is a part of the fabric of the universe, representing the turning of luck. That is why he is venerated by soldiers and artists. SOme claim that he is, was, and always shall be. Apparently he cannot die and is immortal.

-Neutral G. often travels back and forth in time, and can see the future. He can change people’s fate by granting them luck, and often travels forward in time to see the outcome of their fate. He then travels back to modern time, knowing the future. This takes him a long time to do, however, and often weeks, months, pass with him traversing alternate futures. At these times he is missing from court and sentences are handed down summarily without him.

-Neutral G. is likely unkillable and a fabric of the cosmos. He often flies away from combat.

-Neutral G. is often seen as a royal court jester or fool, tipping the scales in the courts to neut’s favor, by fooling kings with his humor. Some say that he is Lawful because of his keen interest in courts and trial outcomes of the populace – and his “effect” on people of importance. Others claim that his “rule of law”, if he espouses one as a diety, is that of a chaotic nature.

-It is thought that Neutral G. can traverse a multiverse, and can communicate with people from other universes which he calls “seeds”. He has claimed to communicate from people from Earth, which he claims is “another seed in the multiverse”.

Known Abilities and spells he is developing (from my Homebrew):

Time Walking. Neutral G can tell your future. He often peers into the future, but also travels to it to physically check it somehow. This takes him on long voyages into potential futures, often lasting up to a month, to make sure the timeline he is in is the right one.

Sealed Fate. an instant-cast death spell on a one week cooldown. however, often the soul returns to the body, after about a week, and the spell has been therefore deemed a failure by him. Still, he has used it often to flee dangerous situations.

Time-stop. Neutral G. often stops time when he is attacked, so that he gets in several rounds of combat before time re-occurs – usually casting spells – but often he flees combat by flying away. He is deadly and powerful and all-knowing, but often shies away from combat.

Omnipotence. Neutral G. always seems to know what you are about, and what you are about to do. He can probably detect alignment at will, and often gazes into possible futures innately. He is rarely caught off-guard.

Shape-Shifting: Neutral G. can become anyone, or any creature, for a limited duration, and often attacks as a beholder, when cornered into a fight. He then frequently becomes a small bird or other flying creature and flies away. Some speculate that he can shape-shift into a great dragon, which is an ancestral ability of some kind, as he might be descended from dragons.

Aura of Charisma: Inspiration Theory: It is theorized that Neutral G. is very charming, when applicable. He inspires others to do evil deeds, if he is siding with evil, for example. People flock to his causes and cheer him on. All the court is awash with his opinions, and his opinions are espoused and ever requested. He curries favor with important people, and they are always inspired by him somehow. It is said that trials are decided by him, and not the Evil King he often supports.

Alternate: Aura of Patheticness/Meekness. At other times, Often Neutral G. shape-shifts into a simple court jester or fool when he is bored, and people are convinced he actually is one. This has become the symbol of his reign, as he often states “I am ever the fool” and chuckles softly to himself. HE can be seen at court, influencing decisions.

Psionics? It is speculated that Neutral G. Might be a low to mid level homebrew psionic in addition to a high level wizard. He delves deep into people’s minds and controls their intuition by inspiring them. They speculate that he can charm people to aid in his causes.

Illusion: Copy-Cat or Abberation: Several copies of Neutral G. have been created, to do menial tasks on his behalf. They look, act and talk like the real thing, and communicate and are commanded by him telepathically. If one is attacked, all become alerted. As such, nobody knows where the real Neutral G. is, and whether or not they’re talking to him, or a copy of himself. He spends all his time, time-walking the cosmos or multiverse or visiting possible alternate futures, whilst his copies potentially rule the cosmos, or so it is whispered.