8 cards in this deck have the ‘draw’ characteristic. In addition to this, many of the cards buff other minions, often until they are “Big”. Lots of divine shield.
Tough to beat a quest mage, who ignores taunt and faces you down with spells, often in just one turn after quest completion. But it’s shaping up to be an anti-aggro deck, one that beats aggro decks with Big minions and divine shields. Will you survive into the mid-game, to use a weapon or two? Uncertain about this one, but it shows promise.
Mini’s Big Draw (v1.11)
Class: Paladin
Format: Standard
Year of the Gryphon
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2x (1) Prismatic Jewel Kit
2x (2) Argent Protector
2x (2) Encumbered Pack Mule
2x (2) Hand of A’dal
2x (3) Alliance Bannerman
2x (3) Darkmoon Dirigible
1x (4) Blademaster Samuro
2x (4) First Blade of Wrynn
2x (4) Truesilver Champion
2x (5) Blessing of Authority
2x (5) Carousel Gryphon
1x (5) Overlord Runthak
2x (6) Claw Machine
1x (6) Cornelius Roame
2x (6) Hammer of the Naaru
1x (6) Highlord Fordragon
1x (8) Varian, King of Stormwind
1x (10) Deathwing the Destroyer
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