There’s 8 cards in this deck that might buff, discover and/or copy Moonfang.
Welcome to another deck. This one aims to copy, summon or otherwise buff Moonfang, since he’s a legendary beast who only takes one damage at a time.
Another goal of yours is just to continue to pressure with spells and win the game by completing the quest. Moonfang is just a careful ploy or distraction at times.
Is it just me who loves malygos in this deck? Filling your hand with spells on turn 9 can win you the game the next turn, especially if you’ve completed quest, because every spell then resets your hero power. It often summons Nagrand Slam to your hand if you haven’t picked it up yet, meaning you could play turn ten with a 10 mana card and possibly win the game or clear the board.
Nagrand Slam, is actually four 3/5 minions who immediately attack face if there’s no minions on the board or smash the board up and clear it – either way it’s a great card. That’s 12/20 worth of minions for just 10 mana. I’d take that deal any day on turn ten! Often games don’t go this long. But it’s good to have that one ace card.
Leave comments if you’d like!
Status: Mini’s Dire Hunter (v2.3)
Class: Hunter
Format: Standard
Year of the Gryphon
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2x (1) Arcane Shot
1x (1) Defend the Dwarven District
2x (1) Overwhelm
2x (1) Wound Prey
2x (2) Quick Shot
2x (2) Scavenger’s Ingenuity
2x (2) Selective Breeder
2x (3) Aimed Shot
2x (3) Venomous Scorpid
2x (4) Dire Frenzy
2x (4) Piercing Shot
2x (4) Warsong Wrangler
1x (5) Barak Kodobane
1x (5) Moonfang
2x (5) Trampling Rhino
1x (6) Cornelius Roame
1x (9) Malygos the Spellweaver
1x (10) Nagrand Slam
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